
Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.10.21 15:06:00 -
[1]
Originally by: Flamia As a preface, I have deliberately not used the name "macro miners", because while this implies automation, correctly, this is not always entirely correctly constued;
Firstly its worth noting that 90% of the iskfarming groups are not ENTIRELY afk; they are organised to the point that 1 guy will be running 20 accounts. This invalidates 9/10 of the suggested solutions.
Secondly, a lot of the remaining solutions require ridiculously large GM involvement; impossible.
Therefore the solution that works best will be that which requires minimal or no GM involvement, and in the spirit of the game it should therefore be done by players.
The easiest way to allow players to take action against macrominers (beyond getting them to criminally flag themselves through luck and sloppy macros), is to use the war mechanics. For this to happen, we need to force isk-farmers into corps.
To do this is difficult without negatively impacting legitimate solo players. Possibilities include; - Limit to mining in NPC corps .... possibly unfair on noobs, although they can always join small player-controlled corps - Limit to ship use in NPC corps .... very unfair to solo players although again they could join a player-run corp and still solo
To be honest, its probably not that bad a thing to force EVERYONE to make themselves vulnerable to wars at some point. If it were up to me, you would have to leave the NPC corp to fly a BS or med/large barge.
This alone wouldnt be enough, you would need to add a 72hr delay to leaving corps which are in an active war. Again this isnt a bad thing.
I had a thought :)
Make the noob corps eject people after xx days. Create other npc for those that truly wish to solo. Make it so that you can always attack people who join those npc corps, but you take a standings hit from that corp/alliance/empire for doing so. Sentry guns outside their corps station would protect them but not others ( ala convoys ). If they want to join the npc's make them behave like npcs with regards to shooting them :)
wheee
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